Teaching through games for better learning
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Abstract
A qualitative-based investigation process was used in the present research, which includes an action-participation methodology. This methodology allowed the opening of an adequate leisure space for children in which pedagogical strategies were developed in order to explore game-based teaching. The implementation of a sustainable environment related project provided children with the meaningful experience of exploring in depth the environmental issues that surround them, particularly, related to Colegio Campestre Colombo Británico, in La Paz, Zipaquirá-Cundinamarca municipality. As a starting point, the implementation of PRAE –Proyectos ambientales escolares (School environment-related projects)- was supported by the development of ludic-pedagogical activities that help students explore environmental issues. The ultimate goal of the project was the creation and implementation of an eco-park and a booklet with information related to its design and construction. The title of the guide is: Elaboration, use and pedagogical functionality of the attractions of a children’s ecological park. The whole project works as a strategic way to achieve game-based teaching for a better learning. The eco-park was built as a result of a necessity in the community. Practicants of the project, educational communities, such as preschool students, parents, teachers and administrative stuff participated in this project.