Training environments and stakes emerging from ict design of a simulator of the world of life
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Abstract
The article offers a theoretical and methodological approach to the pedagogical proposal called “Simulator of the World of Life” (SMV), proposed with the objective of stimulating the implementation of ICT through a hermeneutic process that considers gamification as an alternative to enhance teaching and learning in university education contexts. The historical-hermeneutic design and the methodological use of educational action research (IAE), allowed the unveiling of the findings from the identitary dimensions, deconstructive and propositional proposal that converge in the structural design of an application for mobile devices from which it is intended to contribute to the stimulation of critical thinking and the promotion of citizen competences in higher education contexts; in conclusion the articulation of academia and its context around the study of social phenomena, cultural, political and environmental practices offer the possibility of bringing pedagogical practices and the actors involved in them closer to critical reflection and the creation of new learning environments.
